Characters are generated by players to find honour, uphold justice, make money, and grow more powerful. Characters can battle on their own or form parties. Characters can gain experience.
Characters are a combination of a class and race which determine their primary stats and secondary stats along with unique properties that improve their chances of survival.
Characters can:
Race and Class must be selected upon creation of a character and can never be changed. These selections will impact upon your starting Primary Stats, as well as other properties such as innate resistances, or starting skills.
Your Race is by far the most important of the selections as it's the one that determines you maximum stat values as well as what equipment you can wear. While most humanoid races can equip all types of equipment, a few of the less humanoid races have restrictions on what kinds of equipment they can wear, in exchange for various other power properties innate to them.
Your Class on the other hand determines your appearance for most humanoid races, as well as determines your starting skills and influences your starting stat points. Your choice of class won't limit your choice of how to develop your character's skills; it is possible to eventually use skill scrolls to permanently learn all of the skills in the game, except for a few specific ones which are unique to certain races or class. Stats in the long run will be mostly impacted by your race's maximums (increased by drinking stat potions that permanently boost your stats), but any race will see significant improvements to how powerful they are if they invest to time to train their skills properly, and stats alone are not the only factor determining how strong you are. The class you select also doesn't determine how good you are with any particular skills, and if you like you can choose to focus your efforts on training whatever skills you like, including learning new ones your class does not start with and working on those.
Remember, the class you select affects your appearance for most races, and there's currently no way to change your appearance otherwise, so worse comes to worse just pick the class whose graphics you like the look of best.
Some races do not have their appearance changed when you select a class and instead always use their standard race appearance. This includes Serpentfolk, Dragons, Quetzalcouatls, Fireborn, and Fenxes.
Important Note: The Monk Class
Please note that Monk is a special class that uniquely has a permanent No Weapons restriction, in exchange for a special skill that cannot be learned elsewhere, Meditation. Monk is the only class in the game that will permanently affect how your character can develop in the long run, as you will never be able to equip weapons. No Weapons is generally considered to be a challenging restriction that makes the Monk quite a bit trickier for most races to play. The exception is races which cannot use weapons anyways; Dragons and Fireborn benefit by selecting Monk for access to Meditation which comes with no disadvantages to them. Meditation is by no means essential, and a Dragon or Fireborn that selects another class than Monk is still perfectly capable, just that they miss out on the convenience of Meditation which is particularly helpful skill early in the game.
Characters are created by the selection of:
You can compare the strengths and weaknesses of each selectable race or click to go directly to more information about a specific race below:
You can compare the strengths and weaknesses of each selectable class or click to go directly to more information about a specific class below:
Religious - focus on worship of gods | ||||||
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monks | paladins | priests | ||||
Thieves - nimble and fast | ||||||
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ninjas | thieves | |||||
Warriors - great at melee combat | ||||||
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barbarians | swashbucklers | warriors | ||||
Magic users - focus on magical arts | ||||||
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alchemists | devotees | evokers | sorcerers | summoners | warlocks | wizards |
These stats play a critical role in determining the output of a characters application of skills and the values of secondary stats.
Stat | HpB | MgB | AcB | DmB | THAC0 | Max Carry | Speed | % Learn | Buy/Sell |
---|---|---|---|---|---|---|---|---|---|
(CON) | (INT or Wis)¹ | (DEX) | (STR) | (STR) | (STR) | (DEX) | (INT or Wis)² | (CHA) | |
1 | -5 | -10 | 3 | -2 | -2 | 4 | 0.6 | 0 | 7.92 / 0.757576 |
2 | -4 | -9 | 2 | -2 | -1 | 7 | 0.7 | 0 | 7.74 / 0.775194 |
3 | -3 | -8 | 2 | -1 | -1 | 11 | 0.7 | 1 | 7.56 / 0.793651 |
4 | -2 | -7 | 1 | -1 | 0 | 16 | 0.8 | 2 | 7.38 / 0.813008 |
5 | -1 | -6 | 1 | -1 | 0 | 22 | 0.8 | 4 | 7.2 / .833333 |
6 | -1 | -5 | 1 | 0 | 0 | 29 | 0.8 | 8 | 7.02 / .854701 |
7 | 0 | -4 | 0 | 0 | 0 | 37 | 0.9 | 12 | 6.84 / 0.877193 |
8 | 0 | -3 | 0 | 0 | 0 | 46 | 0.9 | 16 | 6.66 / 0.900901 |
9 | 0 | -2 | 0 | 0 | 0 | 56 | 0.9 | 25 | 6.48 / 0.92596 |
10 | 0 | -1 | 0 | 0 | 0 | 67 | 0.95 | 36 | 6.30 / 0.952381 |
11 | 1 | 0 | 0 | 0 | 0 | 79 | 1 | 45 | 6.12 / 0.980392 |
12 | 2 | 1 | 0 | 1 | 0 | 92 | 1 | 55 | 5.94 / 1.0101 |
13 | 3 | 2 | 0 | 1 | 0 | 106 | 1 | 65 | 5.76 / 1.04167 |
14 | 4 | 3 | -1 | 1 | 1 | 121 | 1.05 | 70 | 5.58 / 1.07527 |
15 | 5 | 4 | -1 | 2 | 1 | 137 | 1.1 | 75 | 5.4 / 1.11111 |
16 | 6 | 5 | -1 | 2 | 1 | 154 | 1.1 | 80 | 5.22 / 1.14943 |
17 | 7 | 6 | -2 | 2 | 2 | 172 | 1.2 | 85 | 5.04 / 1.19048 |
18 | 8 | 7 | -2 | 3 | 2 | 191 | 1.3 | 90 | 4.86 / 1.23457 |
19 | 9 | 8 | -2 | 3 | 2 | 211 | 1.4 | 95 | 4.68 / 1.28205 |
20 | 10 | 9 | -3 | 3 | 3 | 232 | 1.5 | 100 | 4.5 / 1.33333 |
21 | 12 | 10 | -3 | 4 | 3 | 254 | 1.6 | 100 | 4.32 / 1.38889 |
22 | 14 | 12 | -3 | 4 | 3 | 277 | 1.8 | 100 | 4.14 / 1.44928 |
23 | 16 | 15 | -4 | 5 | 4 | 301 | 2 | 100 | 3.96 / 1.51515 |
24 | 18 | 20 | -4 | 5 | 4 | 326 | 2.2 | 100 | 3.78 / 1.5873 |
25 | 20 | 25 | -4 | 6 | 5 | 352 | 2.4 | 100 | 3.6 / 1.66667 |
26 | 22 | 30 | -5 | 6 | 5 | 400 | 2.6 | 100 | 3.42 / 1.75439 |
27 | 25 | 40 | -5 | 7 | 6 | 450 | 2.8 | 100 | 3.24 / 1.85185 |
28 | 30 | 50 | -6 | 8 | 7 | 500 | 3 | 100 | 3.06 / 1.96078 |
29 | 40 | 70 | -6 | 10 | 8 | 600 | 3.5 | 100 | 2.88 / 2.08333 |
30 | 50 | 100 | -7 | 15 | 10 | 1000 | 4 | 100 | 2.7 / 2.22222 |
These stats are sort of like 'meters' that define how much power, life, ability etc. your character has. They are often heavily based off the primary stats. They tend to fluctuate as the player progresses.
These properties changed how a character inherently behaves.
These effects typically only last a short duration are generally associated with combat and particular attack_types:
Characters may choose to worship any god at any time by praying at their altar, however, a god may punish their follower if they try to pray to a new god.
There are many gods whom crave the worship of characters:
Skills grant characters means combat skills, spell casting skills which grant access to spells. They also allow a character to learn a trade Learn general skills to become more capable
A set of Combat Skillsthat help determine the outcome of combat
A set of Spell Casting Skillsthat help determine the outcome of combat
A set of Combat Skillsthat help players identify equipment and even make items.
A set of General Skills that help players survive the harsh world, solve quests, and make friends.
The following Weapon Items in Crossfire can be worn by some races and classes to aid in combat attacks:
The following armour can be worn on particular specific locations on the body,
if the race or has them or their gods allow it, to protect against attack:
Equipment that grants access to spells, or improve player and equipment statistics
Equipment that temporarily grants Secondary Stats:
Equipment that grants skills:
Characters can consume any of the following items once they learn the necessary skills: